TThrowCalc
Guide

Projector screen gain explained

What screen gain really does to brightness, with a computed table. Most ambient-light-rejecting screens sit below 1.0 — darker than plain white.

Guide

Gain is how much light a screen reflects back compared with a reference matte-white surface, which is defined as 1.0. A 1.5-gain screen sends about 50% more light toward the centre seat; a 0.6-gain screen sends 40% less. The counterintuitive part: **most ambient-light-rejecting screens have gain below 1.0**. Across the 24 ALR and CLR screens we track, 15 of them — 63% — are darker than plain white. CLR screens for ultra-short-throw projectors sit around 0.6. They buy contrast by rejecting light from the sides and ceiling, and they pay for it in brightness, so they need a brighter projector, not a dimmer one.

Gain is a trade, not a free upgrade. A high-gain screen is more directional: it concentrates light toward seats on the centre axis, and viewers off to the side see a dimmer, sometimes uneven image — the effect called hotspotting. A low-gain screen spreads light evenly and holds black levels better in a room with lamps or windows, which is exactly what ALR and CLR materials are engineered for. That is why the premium screen in a bright living room is usually the darker one. Size the projector for the screen you actually chose: multiply its lumens by the gain before comparing against what the room needs.

What gain does to on-screen brightness

Gainvs plain white3 000 lm on 100″Typical of
0.5-50%545 lxCLR screens for UST
0.6-40%655 lxCLR screens for UST
0.8-20%870 lxDarker ALR
1.0—1090 lxPlain white / matte
1.2+20%1305 lxTypical ALR
1.5+50%1630 lxHigh-gain, centre seats only

Frequently asked questions

It is the reference: a matte-white surface reflecting light evenly in all directions. Every other gain figure is a ratio against it — 1.5 is 50% brighter on-axis, 0.6 is 40% dimmer.

Updated